1.插入一个Bitmap的资源图片,假设资源名称为:IDC_BITMAP1 2.在CXXXDialog::OnPaint()中实现:
void CMyDialogDlg::OnPaint(){ if (IsIconic()) { CPaintDC dc( this ); // 用于绘制的设备上下文 SendMessage(WM_ICONERASEBKGND, reinterpret_cast < WPARAM > (dc.GetSafeHdc()), 0 ); // 使图标在工作区矩形中居中 int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect( & rect); int x = (rect.Width() - cxIcon + 1 ) / 2 ; int y = (rect.Height() - cyIcon + 1 ) / 2 ; // 绘制图标 dc.DrawIcon(x, y, m_hIcon); } else { // // 给窗体添加背景 // CPaintDC dc( this ); CRect rc; GetClientRect( & rc); CDC dcMem; dcMem.CreateCompatibleDC( & dc); CBitmap bmpBackground; bmpBackground.LoadBitmap(IDB_BITMAP1); BITMAP bitmap; bmpBackground.GetBitmap( & bitmap); CBitmap * pbmpPri = dcMem.SelectObject( & bmpBackground); dc.StretchBlt( 0 , 0 ,rc.Width(), rc.Height(), & dcMem, 0 , 0 ,bitmap.bmWidth, bitmap.bmHeight, SRCCOPY); }}
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